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Unread 08-05-2002, 11:14
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#0365 (Miracle Workerz)
 
Join Date: Oct 2001
Location: Wilmington, DE
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teams

I liked this years 2 X 2 mode for game play. it'd also be really cool to see 2 x 2 x 2 (just for the added challenge of playing against two alliances). the way things were scored this year were also much better than last year (it was much easier to keep track of and make strategies if you don't have an advanced degree in calculus ). I also liked the idea of three dimensional playing field (if only that one side is higher than the other and you need to be able to drive uphill to get to it). some of the robots this year and last year had pretty high centers of mass because they were so tall. if they had to go uphill (as I would like to see), this center of mass would tip these such tall robots over. if you keep the same size requirements as this year (I didn't see a problem with them), teams will have to think of how they distribute weight to keep them from falling over. I would also like to see a game where the balance between torque and speed is essential to the success in the game.

anyway, that's just my two cents.
Simon

p.s. stupid washers!
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