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Here is a simple game that would be challenging, yet easy for the audience to observe:
2 robots vs 2 robots: This has just worked best
Like this year, there are scoring zones. They are round and are elevated slightly off the ground by maybe like an inch or two (so you have to drive/climb up on them). There would be 5 of them, two on each side and one in the middle like this:
X X
X
X X
The middle scoring zone would add 20 pts to whatever team has a goal or robot (or both) completely on the zone (no part touching ground) and the other four would just be worth 10 pts.
Now, you may have noticed I mentioned goal. There are two of them, one located on each side of the middle zone. Unlike this year, they are a constant red and blue. So any balls put in the red goal, count for the red team etc.
Balls would be placed on each side of the field, and some would also be in the player stations.
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I like the setup of this game because it combines several aspects from previous years that I love, they are:
1. Putting balls in goal
2. Having obstacles to drive/climb on
3. Moveable goals
4. The incentive to be in more than one place at once
Of course, during qual matches the winner gets three times the loser’s score etc.
This is the type of game I would like to see next year =)
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2004 Arizona Regional -- Semifinalist
2003 NAT Galileo Division -- Highest Seeded Rookie (20th)
2003 NAT Galileo Division -- 100% Autonomous Completion (7 for 7)
2003 Arizona Regional -- Rookie All-Star Award
2003 Arizona Regional -- Quarterfinalist
Alumni on Team 64, The Gila Monsters
College Mentor/Founder of Team 1011, CRUSH
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