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Re: [ECDU]: Right drive train for this game
Our drivetrain turned out to be nothing like we expected. We had initally aimed for a steady and strong robot, capable of capping and playing defenses but we eneded up getting too much friction, which makes turning really hard as our robot bounces when we take sharp turns. However we are pretty hard to push around. I believe that a robot that goes around 10 feet/sec takes smooth turns and is hard to tip would be a typically perform well in this year's game.
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Driver at:
2005,06 NJ Regional; 2005,06 Championship; MontClaire Mayhem,05; Duel on the Delaware,05; Brunswick Eruption, 05; Monty Madness,06.
Thank you team 25 and team 371 for helping 1089 secure their first 06 win at monty.
Team Mercury #1089
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