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Unread 10-05-2002, 16:25
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Bill Enslen Bill Enslen is offline
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FRC #0365 (Miracle Workerz)
Team Role: Leadership
 
Join Date: Jan 2002
Rookie Year: 2001
Location: Wilmington, DE
Posts: 84
Bill Enslen is on a distinguished road
Here's my suggestion for the 2003 game:

Game Title: to be determined

Playing field: see attachment; the physical dimensions are same as what has been used the past two or three years.

The field is divided in the center the same as in the 2001 game, with the addition of elevated horizontal ball bins like the 2000 game.

There are 40 footballs on the field, 20 red and 20 blue. There are 20 footballs behind the human player stations, 10 blue on the blue side, and 10 red on the red side.

There are two large, heavy balls, one each red and blue on the opposite side of the field from each alliance station.

Each alliance is composed of three robots in the Qualification Rounds, four robots in Elimination Rounds. Three robots play for each alliance in each game.

Scoring:
Each football is worth 1 point if it is in a ball bin at the end of the game.
Each large ball is worth 10 points if it is in a ball bin at the end of the game.
All balls score points only for the alliance corresponding to the color of the ball.
Each robot is worth 10 points if it is in its home zone at the end of the game.

Bonus points can be scored for robots completely on the ramp at the end of the game, as follows:
Only one robot completely on the ramp: 25 points.
Two robots completely on the ramp: 20 points each.
Three robots completely on the ramp: 15 points each.
Four robots completely on the ramp: 10 points each.
A 2x multiplier will be applied to all bonus points if the ramp is balanced (i.e. not touching the rug).

Robots cannot score bonus points and points for being in their home end zone at the same time.

In Qualification Rounds, the winning alliance receives Qualification Points equal to 3 times the score of the losing alliance, and the losing alliance receives Qualification Points equal to the score of the winning alliance. Strategic team play becomes very important, as it is possible for the winning alliance to receive fewer qualification points than the losing alliance.
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