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Unread 14-04-2005, 17:37
Unsung FIRST Hero
Bill Gold Bill Gold is offline
Retired -- 2006
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Join Date: May 2001
Rookie Year: 1999
Location: USA
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Re: New Ideas for next year's competition

Quote:
Originally Posted by sanddrag
I really thought this was going to be the year for powerful and fast shifting drive systems because it was 6 robots on the same size (and flat) field. Especially with only 1 mechanism needed and a 3 lb higher weight limit. But was I ever wrong.

Anyway, FIRST gives everyone a really good gearbox that works very well. Because of that, I would like to see a game that really requires a drive system that goes above and beyond in order to be competitive. Zone Zeal pretty much had that, but let's have a game with even more emphasis on the drive system.

I know big arms are more fun to watch than pushing matches, but we need a return of the necessity for drive system fabrication/design/innovation/etc.

This year, there were too many teams using the kit gearbox for my liking. I like to see all sorts of different gearboxes.

While box on wheels robots aren't very exciting, neither is a different arm on the same box.

Giving a good gearbox in the kit was the right move but frankly I'm disappointed that 5 and 6 year teams are not striving for better with their drive system.
Even more emphasis on drivetrains? I respectfully disagree, Sanddrag. I dislike the idea of, and don’t think you could ever come up with, a game that forces every team or most teams to veer away from the Kit Chassis. If you do this, then what’s the incentive to putting all the money and other resources into providing one? It’s much too valuable for many teams to eliminate from the kit, or to make a game where it couldn’t be adapted to the game.

IMHO, games like the 2004 game would have been perfect if the robots had been able to score the dodge balls. I think you need two different scoring objects for teams to focus on and a bonus skill like hanging/balancing/lifting something in a game. It’s exciting to see robots stacking tetras, scoring balls, capping balls, hanging, falling, balancing, etc. That’s what 2004 missed; the mass scoring of dodge balls by robots, and not the arcing jump shots of human players.

Innovation happens each year, whether it’s a new drive system, a new arm, a new conveying system, or whatever. It’s something that occurs on its own because people like me want to try to make something new, and want to improve upon past ideas. Forcing a little innovation is fine, but the idea of making teams develop an entirely new drive system or other mechanism on a whim is overkill.

-Bill
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