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Unread 17-04-2005, 13:49
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Re: Galileo standings

Oh wow, its all based on win/losses... then it isn't that great.
That was very much luck this year, well more than previous years, because there are three teams per alliance each match, randomly selected.
You should add in other factors, like in the finals... it would be a lot more accurate.
EDIT:
ok, it has some other factors, but it is still not the best:
Quote:
How Does it Work?
The Relative Power Ranking system looks at multiple aspects of teams performance. The first step is to determine a Winning Percentage for each team.It then goes on to determine a strength of season. To do this, we first look at who were the opponents of a team, and then go further to look at who were the opponents of those opponents (referred to as "Opponents Opponents"). With these win percents, a season strength can be determined. To these values, wins are then compared. A win over a good team increases a teams rank a lot,where as a win over a mediocre or low team only increases the rank a little. On the same token, a loss to a good team is expected, and thus does not impact the ranking significantly, where a loss to a lower ranked team is not as expected and will lower a teams rank. The final aspect of the ranking system is to prevent a team from destroying a low rank team and increasing their rank tremendously. We look at the 90th percentile of margin of victory. This gives us a cap to prevent a team from running up a score. It is the TechTigers way of looking at "Qualifying Points" without actually using the US FIRST Qualifying Points system. A good win is one in which a team wins by only the 90th percentile margin of victory, anything more than that is "wasted" points.
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Last edited by AIBob : 17-04-2005 at 13:52.