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Re: auto vs. manual loading zone, which one?
Back in the first week (design week), the requirement for all designs was that it could auto-load. eventually, we came up with a robot that is only good at auto-loading. It turns out that human player loading was more important that I though, and that auto-loading really wasn't worth it.
There is a theoretical time advantage to auto-loading, but usually it takes a few tries to actually load a tetra, like sticking the arm out, pulling it back, turning slightly, and sticking the arm out again. With human player loading, you go to the zone, and the human player runs up and places a tetra on the goal. It is very painless since people are smarter than robots. 
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I'm back like the greatest, from a four year hiatus,
Haters cry later, I'm just getting my paper.
Last edited by suneel112 : 17-04-2005 at 13:56.
Reason: adding info
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