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Originally Posted by Billfred
I've said it before, I'll say it again: a game scored in real-time, as opposed to once the field comes to rest. The technology is out there, and it means you'll have N robots out there looking to deliver their payloads fast and often, putting an emphasis on reliability.
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The problem with that is that it would limit the style of game we could play. The 2004 game would work, sense there is no de-scoring, but this year's would not, as the ownership of the rows is constantly changing. And so far the tech that we have tried to display real-time estimated scoring hasnt been entirely sucessful.