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Originally Posted by gren737
I just wanted to say something about the real time scoring idea that was brought up.
My very first year of FIRST, 1995, Ramp and Roll had real time scoring.
There were 3 bots on the field and you had your choice of 2' or 3' ball to pass thru a set of uprights at the top of a ramp. The good teams snagged the ball quickly and planted themselves and just translated back and forth for 2 minutes racking up points.
The field was much smaller and there was only 1 goal. And only 3 robots. I couldn't even imagine trying to keep track of that for 6 robots. It would be too complicated and lead to too many possible disputes.
While I like the idea I think FIRST in general has grown too complicated to be able to implement such a scoring design.
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I did some reading on that game over at
FIRSTwiki, and I can see why a scaled-up version of that game would not work: humans score it.
But suppose you had some sort of sensor (the ball dump sensors seemed to work well last season) to count your scoring objects (balls, inflatable clowns, etc) as they passed through the goal? You simply designate a certain target (or targets) for each alliance, and write that any attempt to trick the system is a DQ. Would that solve the dilemma?