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It seems to me that any game that includes battling over grounded objects is going to make the game very, very torque and traction oriented. With a game where big geometric shapes, goals or whatnot are the primary method of scoring, it will become like this year's eliminations where whoever can dominate with torque will be the victor. In some of these suggested games, the end all be all of robots would be one that is one huge bulldozer that has the torque of God. There needs to be a considerable speed/maneuverabillity factor that will prevent a no-brainer answer to the speed/torque dillema, or else robot diversity will be minimal. In next year's game, there needs to be a stronger incentive to make a fast and maneuverable robot as opposed to a torque-only bot. That will make the competition very interesting.
~Hubicki~
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