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Re: [Official 2006 Game Design] Game Elements and Subtasks
I recommend keeping the human player. It adds challenge and fun.
As far as tasks and game elements go, I think discs would be a really interesting change. Ringtoss anyone? However, I think the elements to the 2006 game should vary so that robots of different competition levels can seek different goals. I think having a similar shape item (both this year and in 2004) helped in design, but, it was fun to see robots grab different size items in different ways. I think an obstacle in the middle of the field would also be a good idea, such as a ramp thingy similar to '03 or '04.
- Genia
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Northwestern University
McCormick School of Engineering 2010
Computer Science
Team 461 for life!
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