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Unread 16-05-2005, 18:26
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Eugenia Gabrielov Eugenia Gabrielov is offline
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FRC #0461 (Westside Boiler Invasion)
Team Role: Alumni
 
Join Date: Sep 2003
Rookie Year: 2004
Location: West Lafayette
Posts: 1,470
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Re: [Official 2006 Game Design] Game Elements and Subtasks

I recommend keeping the human player. It adds challenge and fun.

As far as tasks and game elements go, I think discs would be a really interesting change. Ringtoss anyone? However, I think the elements to the 2006 game should vary so that robots of different competition levels can seek different goals. I think having a similar shape item (both this year and in 2004) helped in design, but, it was fun to see robots grab different size items in different ways. I think an obstacle in the middle of the field would also be a good idea, such as a ramp thingy similar to '03 or '04.

- Genia
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