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Unread 16-05-2005, 18:43
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Re: [Official 2006 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by Eugenia Gabrielov
I recommend keeping the human player. It adds challenge and fun.

As far as tasks and game elements go, I think discs would be a really interesting change. Ringtoss anyone? However, I think the elements to the 2006 game should vary so that robots of different competition levels can seek different goals. I think having a similar shape item (both this year and in 2004) helped in design, but, it was fun to see robots grab different size items in different ways. I think an obstacle in the middle of the field would also be a good idea, such as a ramp thingy similar to '03 or '04.

- Genia
I think that Woodie mentioned at the kickoff that throwing things was a big no-no, as one malfunction, and the ring spins a bit too fast through the air at someone...