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Re: [Official 2006 Game Design] Game Elements and Subtasks
I agree with Eugenia, I think we should definietly keep the human players. I was a human player this year, and the ability to actually be on the floor with the competition and the robots was incredible. Plus it adds the extra thrill when human players have to race against time and each other to re-activate their bots and help keep the competition moving. As I just said, it's a great feeling being out there on the floor, and to have the opportunity to provide that rush for kids is great.
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"They chewed me up and then they spit me out
And I'm not supposed to let it bother me
But maybe I'm a little bit weak - I let my frailty take the wheel
He said, "Maybe there's a bit of me waiting for a bit of you, baby."
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