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Unread 16-05-2005, 19:11
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Rich Ross
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Re: [Official 2006 Game Design] Game Elements and Subtasks

I really want to see some sort of moving part on the feild, Akin to the ramp before my time... (2001?) but more interactive, like robots open channels to get across the feild, but seal off another entrance, like a rotating door. Also, i think that it would be nice to have durable feild peices. The crates, the small balls and the tetras all break way too much. My team hasnt brokne very much, but something more like a cube of pvc that has to be hung on a rack or into a "cargo area" (like a forklift type job) and then at the end the robot stores itself somwhere on the feild and gets points for fitting into a small box (maybe even smaller than starting dimensions).

Mainly, durable feild peices are important to me.
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