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Unread 16-05-2005, 19:52
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Re: [Official 2006 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by Alex Cormier
oo possibly this big finish only be awarded with 15 seconds left? instead of the ~50pts given any time, only teams can score the 50 pts in the last 15 seconds. If the team does this task before 15 seconds is left then they would get half of the big point alloted. just makes the game have a "big finish".
Quote:
Originally Posted by pakrat
I really want to see some sort of moving part on the feild, Akin to the ramp before my time... (2001?) but more interactive, like robots open channels to get across the feild, but seal off another entrance, like a rotating door. Also, i think that it would be nice to have durable feild peices. The crates, the small balls and the tetras all break way too much. My team hasnt brokne very much, but something more like a cube of pvc that has to be hung on a rack or into a "cargo area" (like a forklift type job) and then at the end the robot stores itself somwhere on the feild and gets points for fitting into a small box (maybe even smaller than starting dimensions).
Perhaps we could combine these ideas? The big finish could involve a team/alliance being able to pass through certain gates to an end point. The gates wouldn't open until 15 seconds remained on the clock and a member of the alliance pressed a button (whether it be an actual manipulative button or a pressure pad), at which point, the team/alliance races to complete the final objective through the gates (button on other side of field perhaps?).