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Unread 16-05-2005, 21:12
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Re: [Official 2006 Game Design] Radical Tournament Ideas

Quote:
Originally Posted by Ryan Foley
Qualification Round Alliances:
Go back to the 2000 and 2001 way of randomly selected alliances. In those years, each team was given a list of 12 teams (including their own team) and those 12 teams were listed for 3 straight matches. Then, teams didnt find out who they were working with or against until they were in the queing area. So, Teams 1- 12 are listed for matches 1, 2 and 3. None of the teams however know who they are working with or against, or in what match.

I found this far more interesting; it forced the drive teams to think up strategy quickly with their new partners (and in only 2 or 3 minutes time).

Robot Size and Weight:
...blah blah blah...
Perhaps only 4ft tall robots, or something like that.
I wish I'd have thought of such things--I enjoy both ideas. Think of the challenge this year would've been if your robot were a foot shorter. That would've been three fewer feet on our robot's arm, unless we added a fourth level, which increases weight, which...you get the idea.
__________________
William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

93 events (more than will fit in a ChiefDelphi signature), 13 seasons, over 60,000 miles, and still on a mission from Bob.

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