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Re: [Official 2006 Game Design] Game Elements and Subtasks
I'd like to see some of the field elements that limit the size of objects passing through them. In previous years there have been those things like "if your smaller then this, it will save you time". In the real world making things smaller is an ongoing effort and having students practicing while they learn is something they should experience. Its important to know that it isn't always best to have biggest machine out there.
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2005 National Xerox Creativity Award
2005 National Curie Quarter Finalist w/ 1126 and 180
2005 Buckeye Regional Champs w/ 67 and 274
2005 Buckeye Regional GM Industrial Design Award
2005 Buckeye Regional Safety Award
2005 GLR Quarter Finalist
2005 GLR Xerox Creativity Award
2005 GLR Safety Award
2004 GLR Champs
2001 National Champs
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