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Re: [Official 2006 Game Design] Game Elements and Subtasks
I think the excitement of the end-of-a-round task is a positive for participants and spectators. The ramp in 03 was very cool, but for some it was a place to hang out for the whole match and while hanging from the bar was cool, it took too long for many teams to accomplish so it wasn't necessarily end of match exciting.
So I propose getting all of your alliance robots "home" as the excitement, just have it worth enough points that teams/alliances can't ignore it. Maybe it doubles your score, so it behooves you to play on the field for as long as possible scoring points before dashing home.
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technology, innovation, and invention without a social conscience will only allow us to destroy ourselves in more creative ways
Last edited by Rich Kressly : 18-05-2005 at 12:41.
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