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Re: [Official 2006 Game Design] Radical Tournament Ideas
If you want "radical" how about a game where the robot "carried" the human player to a designated spot where the human player could then become "engaged" in the game?
Designing the robot to better interact PROACTIVELY with the human team (driver, human player, etc). Currently, the robot is a REACTIVE entitiy; only doing what it's told by the humans.
Other "radical" ideas that have been brought up:
1) Alter the playing terrain (add dirt, water, gravel)
2) Alter the field altitude (steps, ramps up & down)
3) Alter the visibility (tunnels, lights out, fog, drivers with "blackout" helmets so they have to be coached verbally or driven soley by an on-board camera)
Wow....only 5,577 hours until January 7, 2006 (is that when all the fun starts again?)
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The THUNDER just keeps getting LOUDER in 2008....
Team 1511 now supports over 15 FLL teams
RollingThunder....Winner of the 2007 Chairman's Award at Finger Lakes Regional and Spirit Award at Boston.....Winner of 2006 Finger Lakes Regional Engineering Inspriation and Boston Imagery awards.......Winner of 2005 World Championship Rookie All-Star (plus FLR Rookie All-Star, Buckeye Top-Seeded Rookie, GTR Champion, Spirit, and Inspiration)
"Gracious Professionalism is a WAY of life".....
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