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Re: [Official 2006 Game Design] Game Elements and Subtasks
I'd be interested in seeing some sort of dynamic field element next year. It would add a twist to any game if there were an object that moved or changed during the course of the match (either self powered, or powered by a teams robot on the field). One idea would be like a gate or bridge, or a slightly less likely robotic mobile goal.
Another idea would be scoring elements which can change shape (like hinged joints or something). One more option along these lines would be several different scoring elements on the field at the same time (can you say triangle/tetra, circle/sphere, and a square/cube all on the same field at the same time). This would either create diversity in the manipulators or make an interesting challenge on developing a manipulator which can efficiently handle all of them.
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HEATWAVE 312 2004 FL Regional Chairman's Award Winners
2005 UCF & Palmetto Team Spirit Award Winners
2005 Championship Curie Division Semi - Finnalists (thx to 118 and 229) FIRST Under Construction
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