Thread: Code Simulator
View Single Post
  #8   Spotlight this post!  
Unread 31-05-2005, 20:52
Mike's Avatar
Mike Mike is offline
has common ground with Matt Krass
AKA: Mike Sorrenti
FRC #0237 (Sie-H2O-Bots (See-Hoe-Bots) [T.R.I.B.E.])
Team Role: Programmer
 
Join Date: Dec 2004
Rookie Year: 2004
Location: Watertown, CT
Posts: 1,003
Mike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond repute
Re: Code Simulator

I've used RoboEmu, nice program. The difference between mine and RoboEmu, is mine will be geared mostly towards autonomous mode (it'll also have support for user controlled).

User controlled mode would be similar to the RoboEmu program, a virtual joystick, the ability to change the values of sensors. It'll also have a view of where the robot is on the field, how the arm is positioned, etc.

To see how the arm/other limbs are positioned will be a hard problem to solve, seeing as each teams is different. Originally, it'll be for a generic type of arm, and hopefully it will evolve into some type of customization system.

Autonomous mode will be the same as user controlled, except that it runs just from the code (like in real life). Not sure how I'm gonna handle advanced sensors such as a gyroscope or CMUCam, so those probably won't be implemented in the first few versions.

All in all, with the massive amount of projects I've thrown into a ToDo pile, this will probably result into a very basic version by the end of the summer. Maybe not something to completely replace Roboemu, but definetly as an alternative.
__________________
http://www.mikesorrenti.com/