
04-06-2005, 21:32
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Team Finance/Engineering
AKA: Jose Cabanero
 FRC #0019 (BigRedRobotics)
Team Role: Leadership
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Join Date: Jan 2005
Rookie Year: 2005
Location: Conneticut
Posts: 80
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Re: [Official 2006 Game Design] OK, so YOU design the 2006 game...
Here is my entry for the '06 games
Double Domination
Playing Pieces
- 7" Foam Dodgeballs or similar
- 10-12” kickballs
- Tetras from '05 but larger
The field.

This game uses a 27'x54' field with two sets of ramps. The objects bridging the lover ramps are hinged bridges. In the starting position, the bridges are upright. There are also hexagonal goals meant for both the large and small balls. And the thing on top is where the tetra is scored. In each corner is an elevated goal meant for the smaller balls. There are two tetra loading stations at the two goals farthest from the driving platform, one red, and the other blue. On the short sides of the field there are human loading zones. This is where dodge balls can be loaded on the robot. The human player can carry as many balls as they can, but if they drop one, they cannot load the robot and they have to try again.
The Game
Setup:
The dodge balls are placed in their starting position on a rack similar to first frenzy.
2 vision tetras are randomly placed on the ramp. One for each alliance.
Kickballs are placed in the chasm underneath the bridge.
Regular tetras are placed on the loading zones.
Bridges are placed upright.
Autonomous Mode: 15sec.
Equal amounts of dodge balls are released on each side of the field similar to first frenzy. The robots can do two things to score points in autonomous mode. They can…
a) Pick up the dodgeballs and place them in the corner goals (5pts each), or place them in the hexagonal goal(3pts each).
b) Find the vision tetra and cap their home goal. (20pts)
Human Player Mode: Rest of match (2min)- A robot can be loaded with balls at the human player station. The human player can carry as many balls as they can, but if they drop one, they cannot load the robot and they have to try again.
- Robots can push down the bridge for 5 points
- Pulling up the bridge gets another 15 points
- Robots can try to cap both alliances’ goal with a tetra. Each capped tetra is 7 points.
- Robots can pick up the large kickballs from the chasm and place them in the hexagonal goal for 7pts each
- Dodgeballs can be placed both in the corner goals of the alliance (3pts each) or in the hexagonal goal (1pt each)
- Double domination is achieved when an alliance controls both goals at the end of a match. A goal is controlled is the alliance’s tetra is on top of the stack. 30pts
- For the bonus, all three robots on the same alliance must get on top of the higher ramp for an extra 50pts.
Points:
Autonomous Mode- Scoring dodgeballs in the corner goals: 5 points each
- Scoring dodgeballs in the hexagonal goal: 3 points each
- Capping the vision tetra on the home goal: 20 points
Human player Mode- Lower the bridge: 5 points
- Raise the bridge to starting position: 15 points
- Each dodgeball in corner goal: 3 points each
- Each dodgeball in hexagonal goal: 1 point each
- Capping a vision tetra on either goal: 7 points each
- Placing the kickball in the hexagonal goal: 7 points each
- Double Domination: 30 points
- Bonus: 50 points
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Team 19...Big Red
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