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Re: [Official 2006 Game Design] OK, so YOU design the 2006 game...
Have a game concept built around the real-world method of "search & rescue".
Robots are being used more and more to do SAR missions. Even simple "beacons" (technically called EPIRBs) can be used to locate an item/person.
So, for a FIRST game, you could have the robot go out onto the filed in a "search" mode and have to "rescue" an object amidst other similar items.
As an example, have the robot go out and find the red tennis ball in a bucket/box of white tennis balls; similar to finding a human skier in an avalance.
The robot could grab a bunch of the tennis balls and then do an on-board sort to find the red tenis ball and ONLY return to "home" base with the rescued item......
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