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Unread 14-07-2005, 16:41
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Re: [Official 2006 Game Design] Radical Tournament Ideas

Quote:
Originally Posted by BurningQuestion
Well, I am not sure exactly how "radical" this idea is, but since it would be a change from last year's system, I think it belongs in this thread.

I am surprised that no one has mentioned any reform to the penalty system. There were many complaints this year about proportionality of the penalties that were assessed, as compared to the points that were usually scored in a match.

Therefore I propose the following solution:

Why not assign a "penalty coefficient" to each of the rule infractions that can occur?

If we used this year as an example:

INFRACTION...|...PENALTY COEFFICIENT
---------------------------------------
LOAD ZONE INTERFERENCE - .85
HP INFRACTION------------ .95

Say the blue alliance scored a total of 50 points, and had 1 load zone infraction and 2 HP infractions. The red alliance had a total of 70 points, and only 1 HP infraction. The formula for determining the score with penalties for each alliance would be:

[((.85)^(# of Load infractions))*((.95)^(# of HP infractions))] * Raw Score

In this case, for blue alliance:

(.85)^1*(.95)^2 = .77
.77 * 50 = 38.5 .. (round up to 39 to give the blue alliance benefit of the doubt)

For the red alliance:

(.85)^0*(.95)^1 = .95
.95 * 70 = 66.5 .. (round up to 67 to give the red alliance the benefit of the doubt)

In this case, red would win, 67 to 39. By the old rules, blue would still have lost, but with an even greater and more devastating margin. The score would have been 60 to 0 ... very disproportionate (plus red would have gotten no qualifying points).

I realize that there are some quirks to this system that would probably have to be accounted for. But hey, it's just an idea, and ideas can be improved by more than one person.
What do you think?

-- Jaine
That's quite the innovative idea, but the penalties were that big for a reason. So we wouldn't want to get them. They were for safety purposes. I personally think that 20 point penalties for shoving is minimal. The point of the game is to get a high score, and work together. Defense is something that should be involved in that, but not to the extent that it has been in the past. Penalties are there for a reason. The game is just a pedistal, it's not really the focal point of FIRST in my opinion. Building the robot and learning is.
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