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Unread 25-07-2005, 22:54
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Re: [Official 2006 Game Design] Radical Tournament Ideas

Quote:
Originally Posted by 663.keith
the scoring idea you proposed looks really good and fair. However, It does not lend itself to outside spectator interaction very well. it is very difficult for Joe-six-pack off the street to understand a first game that has penalties that are similar to a sport like basketball or football. Imagine how confused he would be if we started giving him a large formula about who wins and who loses

just my $.02
Tell you the truth, when the game is first announced (every year), I always get confuse until I go back and read the rules one more time and watch the Animation that Dave makes for us every year.

Every single game that FIRST has come up with has a lot of little details that get discussed throughout the season. For example, FIRST Triple play had a lot of details. When someone asked me what was the game, I said its a Tic-Tac-Toe game where you place the tetra (I explained it to them what a Tetra was) on the goals.

What I am trying to point out is, the idea that was thrown in here by Jaine is a very good idea. If we ever have a situation like that, us FIRSTers need to understand it. When it comes to public, they are more interested in knowing what your robot does more than how the game is scored.