|
How about Bowling?
Designing a robot to pick up and place bowling pins would be a different challenge!
Game Setup: 18 bowling pins are set up on each side of the center of the field, and four bowling balls are set up on the side of the field as shown in the diagram below. One bowling pin (four total) will be wrapped with retro-reflective tape at its neck and will be placed at the apex of each team’s scoring zones. See attached file for field diagram.
The Game: Robots have to set up bowling pins in their triangular scoring zones, and then roll one or two bowling balls at each scoring zone to knock down the pins. When rolling the balls, the robots must not touch or cross over their foul line. The game pits two robots on each alliance.
Scoring: 10 points for each pin set in a vertical orientation in a triangular scoring zone, plus
10 points for each pin knocked over by a bowling ball, plus
50 point bonus for each strike (all ten pins in a scoring zone knocked over by a single ball), and
25 point bonus for each spare (all ten pins in a scoring zone knocked over by two balls)
Disadvantages: No role for the human player. No robot-vs-robot contact, or alliance-vs-alliance interaction. It is essentially a game of robot skill.
Advantages: Most everyone knows the rules of bowling. It is a made-for-TV event, but without the violence of Battlebots. FIRST has never used bowling pins or balls with the weight of bowling balls. Would be a good challenge for robot design. NO QP’s, only raw scores determine seeding for elimination rounds.
|