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Unread 29-07-2005, 15:52
Ryan Foley Ryan Foley is offline
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Re: [Official 2006 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by sanddrag
I like the idea of using tires for a gamepiece. The shape would make them easy to put on a pole or something, but the weight would make it very challenging to maniupluate. I'm thinking along the lines of something like a small car spare tire or a small trailer tire. Also, they are very durable. Almost no chance of breaking. But they might be a little pricey. Used or reject tires maybe?

Or maybe part of the playing surface can be covered in tires like this http://www.eddabney.com/confidence_c.../Dan_tires.jpg but no horse and smaller tires.
Check out the 1997 robots, they had inner tubes that year. 111 in particular had a very cool way of picking them up.

I love the idea of all or part of the field being covered in tires. That would make a great all-terrain style element, however, teams with very good drivers could avoid the holes and only have to worry about getting onto the tires and riding the edges. A lot more tank tread robots would appear I imagine.

If you want to be really evil however, make a wall of tires standing upright. I would love to see a robot try to fit through the hole in the center.
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FRC #5687: The Outliers [2015-?]
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