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My ideas...
Okay, so here's my idea. It's sortof ripped off and built on a bunch of other ideas from other posts, but whatever.
I tried to make it simple but good
It will be a 2 v 2 game with three minutes and two periods, sort of...a one minute, then a break, and then a two-minute period.
The field is set up with robots on the ground in their zone (there are only two zones and an enclosure) and a "pen" in the middle - octagonal, maybe, made of a barrier similar to the one in 2001 - the wood bar across the bottom and the metal one above it). Inside the enclosure will be a bunch of building blocks - the ones from your childhood, with squares and wedges and pillars and crazy arches and stuff - with the only difference being easier to build and stack and much bigger (the cubes could be 7'' cubed). During the first minute, alliances can cross the middle line and it is a scramble to pick up and gather as many blocks as possible and bring them to your zone. You can get blocks from the other side if you steal them, and you can begin building, but it might be knocked over by the other team. Now, as i was coming up with this game, i thought that it would just be shameless destruction - it's much easier to bowl over a structure than it is to create it. So that's why there's the second period - no robot can cross over the line, and both teams are trying to build their structures.
Points can be given to teams on how high their structure is overall, how many blocks are off of the ground and unsupported and how many blocks are underneath a certain block.
If the period thing is too boring (it would only be building) then it could be one period, and points could be deducted from the alliance that knocks down a tower - it could add interesting strategy - "if we knock it over we'll win but get more points, but if we leave it we'll lose and possible get more points".
There is no part for the human player that i see - throwing blocks at other towers would just be mean, man, MEAN.
I also like the idea of finals played the way they are and quals giving the added score of both teams to the winners and the loser's score to the "non-winners".
And if it's just blocks in the zone it's a point apiece (so rookies can do something)
Other modifications to make it more complex:
2nd level cubes - 2' up on both sides of the home zone to build upon - double score (this is another good task for rookies)
Pillars 5' or 7' high to build on
sharpened stakes in pits with cobras to feed food blocks for quadruple the points (just kidding....i better end this post soon)
so that's that.
Lauren
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