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Re: [Official 2006 Game Design] Game Elements and Subtasks
Back to the tire idea, what if a patform of tires was slightly angled and uneven. This would simulate a more real-life application. The robot would not just drive on perfectly even ground. Some bots could get stuck, but get alliance partners to push them out. Maybe if small objects, like tennis balls, are dropped in the tires, where they cannot be seen by the drivers, the robot could use sensors to find the balls and alert the driver using lights on the robot or controls. When the robot finds a ball, it could somehow reach out of its bottom and grab the ball. Maybe they get points for recovering as many balls as possible, with different colored balls giving different amounts of points. This would resemble a search and rescue situation where the tires are like driving over rubble and the different colored balls represent different types of finds, living people, dead people, animals, and whatever else would be found in a pile of rubble.
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-Jon
Computer Science Major
Georgia Tech
Former Team Leader
FRC Team 180
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