
29-08-2005, 14:59
|
 |
 |
...and you can't! teach! that!
 FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
|
|
Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,475
|
|
|
Re: [Official 2006 Game Design] Game Elements and Subtasks
I think that BEST explored this technique a few years ago, but what some gamepieces with unpredictable attributes?
Suppose this technique were applied to Triple Play. In certain pipes that make up the tetra, some extra mass (nuts? washers? cement?) would be added in. The human players would then have to gauge the weight distribution and put them on the robots accordingly, and drivers would have to fiddle with their technique in the event they picked up a cattywampus tetra from the autoloader.
__________________
William "Billfred" Leverette - Gamecock/ Jessica Boucher victim/ Marketing & Sales Specialist at AndyMark
2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor
|