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Re: Robot Adaptive Suspension
On the one hand, I wouldn’t want to discourage innovation. But on the other, I would want to encourage simplicity. I’ve seen absolutely no need for active suspension in any of the games so far. Why fight Mother Nature when you use her own rules against her? Keep your CG low. Put it in the center of your wheelbase. Allow the wheels to slip against lateral forces. Build in just enough resistance to eat momentum. Redirect the torque to where it helps instead of hurts. Use passive systems! If all that fails, then have a go active cancellation.
Just because you can do something, it doesn’t mean you should. That principal is so often ignored it’s not even funny, which it would be were the consequences not so fatal.
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