Quote:
Originally posted by dlavery
Also, I want to ask for a little help in answering a question that has me stumped. Several of the posts have suggested having a game design that will allow real time display of scores to the audiences as the game progresses. It is suggested this will pull the audience into the game a little more, and get them more involved. But coming up with a reliable, accurate way to do this that does not interrupt the flow of the game may be problematic.
I have been trying to think of a counter-example where this is not true, to form an existence proof that the idea of accurate real-time running scores during a timed match is something that is achievable.
|
For probably one of the best examples, look at the CDI...for the past 2 years(maybe longer, I've only been involved with it for 2 yrs), they've used a real time scoring system which very clearly says on the screen that it is an unofficial score, with the official score coming only after the referees have verified the positions of everything on the field. As a referee at the CDI for the past 2 years, I can say that in a large number of cases, the score did not have to be adjusted between the unofficial and official tallies, and if it did, it was for only a few points.
To use another example, at the two regionals where I ran the scoring system this year, I was doing a form of "pseudo-realtime" scoring, where based on my viewpoint, I would try to input the scores into the form on the scoring system as they happened. In most cases, the only thing I would need to adjust once the referees turned in their scoring sheet was the number of balls in the goals(the hardest thing to count from the sidelines)...