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Unread 19-09-2005, 21:37
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Billfred Billfred is offline
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Re: [Official 2006 Game Design] Game Elements and Subtasks

Proof that you get inspiration from robots slugging their brains out as well...

Anyone who watches Robot Wars is familiar with the technique to open the pit (a robot, competitor or house, hits a switch made of a tire and a panel, triggering the pit to open). Suppose that a similar device on a FIRST field enabled a device to release a more valuable object.

To apply the example to a prior FIRST game, suppose that beside the ball dump in FIRST Frenzy was a small side chute, containing the mythical 25-point ball. This ball would only be released if a button on the field were held down for a given amount of time (say, ten seconds). Ten seconds is a really significant amount of time in a two-minute match, so teams would have to decide whether going for the more potent ball was worth the time investment. Especially if, in this scenario, their human player was shaky.
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2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
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