Thread: FVC Game???
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Unread 30-09-2005, 17:33
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Re: Inflatable Clown Fish!

Quote:
Originally Posted by petek
Going from Rich's and Dave's posts, I figure the game just has to have these!
I would be funny, but... FIRST usually picks playing field components that can be bought with relative ease. I'd think that the Vex challenge would be either 2 vs. 2 or 1 vs. 1 vs. 1. I don't think that there would be any more than four teams at once on the field, because there is only 10 radio crystals available for use with Vex.

Also, I don't think that the 2006 FVC game would be like FLL. There is only one team on a FLL field at a time (although there are two field back-to-back), so everything (almost, okay except for the thing which straddles the two fields every year) in FLL is designed to be done by one team.

You can do some pretty amazing things with Vex, so I would not be surprised if there was a simple and a complex task to do in the new FVC game. A simple task may be pushing cubes or tennis balls or PVC pipe thingamajigs into a scoring zone. A complex task might be taking these and applying a scoring multiplier - like capping them or loading them into a rasied scoring zone or scoring a set of playing field pieces in a specific order. (Like smaller pieces atop larger pieces, similar to the Tower of Hanoi)

Also, since the programming module came out, this year's FVC game will probably take aim to utilize some of the new sensors. There will most likely be autonomous. I'd keep my eyes open for line following and ultrasonic-based tasks in autonomous. There will most likely be a bonus score/match score multiplier for doing something special in autonomous. (Like triggering a device, scoring a playing field component, etc.)

Now the only thing left is to ascertain what the playing field component will be. These might be blocks/cubes, tennis balls (although I doubt they will do balls since they did last year), rings/hoops, pipes/tubes, beanbags, footballs, or muon-based polygonic flux capicators (whatever that is ). But then again, how well do we really know FIRST? We can only be certain that FIRST always throws a curve ball when it comes to game design. The only problem is guessing where it will go this time.
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Art Dutra IV
Robotics Engineer, VEX Robotics, Inc., a subsidiary of Innovation First International (IFI)
Robowranglers Team 148 | GUS Robotics Team 228 (Alumni) | Rho Beta Epsilon (Alumni) | @arthurdutra

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