View Single Post
  #12   Spotlight this post!  
Unread 07-10-2005, 09:42
Kevin Sevcik's Avatar
Kevin Sevcik Kevin Sevcik is offline
(Insert witty comment here)
FRC #0057 (The Leopards)
Team Role: Mentor
 
Join Date: Jun 2001
Rookie Year: 1998
Location: Houston, Texas
Posts: 3,640
Kevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond repute
Send a message via AIM to Kevin Sevcik Send a message via Yahoo to Kevin Sevcik
Re: pic: My wheel/leg design

Quote:
Originally Posted by mechanicalbrain
Yes thats exactly how it works. As to the retracting part. It would have to involve a mechanical function so i can keep the motors to a minimum. I want it to come around back so it can clear stairs and such objects. Finally, If I added wheels to the end of legs it would need to be some type of pulley system and then again I run into having more then two motors a leg.

Finally getting around to answering this... You could obviate the need for tons of extra motors, pulleys, chains, flexible shafts, etc by going with a large, well designed leg, and then putting a motor/gear case/wheel assembly on the end of it. Using FIRST parts, it'd be some sort of sturdy leg system with a Nothin'-But-Dewalts motor assembly attached to a wheel at the end of the leg. There are trade-offs, obviously. This makes your leg much heavier. But on the plus side, electricity is an awful lot easier to bend around corners than mechanical rotation.
__________________
The difficult we do today; the impossible we do tomorrow. Miracles by appointment only.

Lone Star Regional Troubleshooter

Last edited by Kevin Sevcik : 07-10-2005 at 09:48.
Reply With Quote