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Unread 08-10-2005, 19:14
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Re: [Official 2006 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by Taylor_Ratliff
For the last 6 months, ive been working at Sam's Club pushing carts with the help of one of those automated cart machines, and let me tell you, THEY SUCK! they break down all the time, water gets inside it, the turning radius is horrible. The job itsself is absolutely back-breaking, most of the time we were pushing them by hand out in 100F heat (TEXAS!). I think the idea of an automated cart retriever is excellent, and would make a good theme for a FIRST competition. The robots would have to wrangle scattered carts, line them up, and take them back to the garage area all while avioding obstacles that simulate cars/people.

Another thing is that you cant just push the carts, because if you need to stop they all come apart, you have to have something at the front, so this could easily incorporate teamwork like previous FIRST competitions.

OK, I promised that there would not be any responses to any of the suggestions submitted to the game design suggestion threads, and no feedback would be provided until the game is unveiled in January. However, I just can't resist with this one.

I just want to point out that this problem has already been solved. Rather than build a robotic shopping cart retriever, just automate the shopping cart itself! The folks over at Derek's Digital have come up with this design:



("Pimp my shopping cart"?!?!)

-dave
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Last edited by dlavery : 08-10-2005 at 19:31.