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Unread 19-10-2005, 06:20
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Bcahn836 Bcahn836 is offline
Iraq is fun.
AKA: Brad Cahn
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Join Date: Dec 2003
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Re: Should teams be pushed to make higher quality robots?

Quote:
I'd say the rule about actually touching the loading zone triangle was pointless. It made so many nice robots look very cheap with zip ties and junk hanging off the front.
I agree with sanddrag.


We did not know that we would have and issue until our first competition in New Hampshire when we started getting penalties that our base prevented the refs from seeing that our robot was touching the triangles, I mean we were over top of the things and our omni wheels were on the corners of the triangles, the zip ties were just a quick fix to prevent penalties to a decent robot. I mean in six weeks not all teams can find solutions to every single rule or even consider what the refs will call on the feild. But ever since the fix with the zip ties our team hasn't gotten a penalty, so our quick fix worked, now if we would have known that would have been an issue we would have done something about it while building the robot.

I don't know maybe my team isn't to the level yet in nit picking and completly finding every single rule that in competition will affect our robot based on ref calls. In the build season we didn't think that our robot would have the any penalty issues, but I guess we were wrong.


Last edited by Bcahn836 : 19-10-2005 at 06:22.
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