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Re: [Official 2006 Game Design] OK, so YOU design the 2006 game...
My game is called Load n' Lock on the FIRST Shipping Dock.
The game features of allince of two robots each whio start out on a pair of docks with a ramp in the center. On the field there are three racks. One colored red located next to the red alliance. One colored white in the center and one colored blue located by the blue alliance. The are also two three slot racks located over the driver stations.
The objects to be used are 44 gallon tubs similair to the ones used in Stack Attack and can only be recived from the human player.
At the beginning of a match the robot has 15 seconds to seek out on their allince rack a vison tub, pick it up and place it on the overhanging allince rack.An alliance scores 25 bonus points for placing the vision box in the overhanging alliance station rack during autonomous mode. Whether the vison box is dealt with during Autonomous mode they are still required to move the vison tub from thier allinace rack to the overhead driver rack if no t they will suffer a one point deduction for failure to place the vision tub in the overhanging alliance station rack during a match.
After the 15 second autonmous period the robot can retireve tubs and place them in the racks. Once a tub is placed in a rack that spot on the rack it's locked. There are nine loading areas on a rack and if an alliance gets more tubs on the rack they win the rack or as it is called in this game they lock the rack and get the bonus.
Scoring goes as follows:
An alliance scores 1 point for each tub placed in their own overhanging alliance station rack.
An alliance scores 3 points for each tub placed in their own alliance rack.
An alliance scores 5 points for each tub placed in the neutral rack.
An alliance scores 10 points for each tub placed in the opposing alliances rack.
An alliance scores 15 points for each tub placed in the opposing alliances overhanging alliance station rack.
An alliance scores 5 bonus points for locking their own rack.
An alliance scores 10 bonus points for locking the neutral rack.
An alliance scores 15 bonus points for locking the opposing alliances rack.
An alliance scores 20 bonus points for locking the opposing alliance's overhanging alliance station rack.
When there is 30 seconds left in a match a chime sounds and the opposing robot can seek to park themselves in the opposing allinces dock.An alliance scores 25 bonus points for parking both robots in the opposing alliance's loading dock. The referee cna at his discretion calll off interaction between the human player and robot if it is being loaded or call off an opposing robot from removing the opposing robot from trying to claim the dock.
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