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umm... WOW!
To start off, I really like your idea. It is very very good and the 3D thingy is a cool representation of the field.
A couple suggestions:
-I don't think the 5 second rule is really necessary at the beginning. The brilliantly designed field with blind spots should induce autonomy on its own. Also, I dob't think anything on the field can be randomly placed out of fairness to all teams. Also, teams could just look at the field while they are setting up the robot.
- the 3-foot chasm... ihh... I don't like the idea of robots plumitting and breaking. That could be very frustrating to any team. Its hard to protect a 130 lb (6.02 kg) robot from a 3 foot (.9144m) drop.
V^2 = V0^2 + 2ax
V(final) = 4.233 m/s
Impulse equation:
F*dt = m*dv
F = -4.233 * 6.02 / dt
Recoil Force = 25.48 N / duration of incidental contact in seconds. (i think thats right)
Unless you have absolutely huge bumpers all the way around your robot... ack... I think thats a lot of force on your chassis. So I would avoid that aspect. I'd make it a steeper ramp instead.
-The negative footballs. Putting those in play reduces the potential QPs of the match. Theoretically, using them would hurt both teams, which is bad.
-I'm a little worried about the Bins that the balls go into. How tall are they. If they are more than 4 or 5 feet deep, then robots would have a really hard time stealing the footballs in them. I'd say keep them rather shallow.
Everything else is really good and it would make an excellent game.
~Hubicki~
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If brute force isn't working for you, then you're not using enough...
GO TEAM 7!!!
2002 Mid-Atlantic Champions
2002 GM Industrial Design Award Winners
2002 VCU Semi-Finalists
2002 Nationals: Won 6 of 7 matches
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