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Originally Posted by sanddrag
A couple lessons learned is to spend a little more time thinking about different ways the game will turn out to be played.
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Hit the nail on the head Sanddrag. Most teams (ours is the worst) are so
freaking excited to start building and designing that they overlook one key element. Figuring out what the game's gonna be like. Hindsight is 20/20, but if we would have really analyzed the game beforehand, perhaps we could have comeup with a better solution. I think this year is much like 2003. Most teams thought they'd stack boxes, but it turned out that you just had to shove them. I think the more exciting part of FIRST is not when the game's introduced, but when you find out if you guessed the game right!
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