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Originally Posted by AmyPrib
I also seem to remember seeing - some of the games you didn't need to really have the objects in the goal.. so long as they were above, or "within" the 3-d space above the goal, they counted. (the case with hex havoc?)
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Job well done Amy! This was the "Infanite Scoring Plane". In Hexagon Havoc in theory you could tip over the goal, drive in front of the opening of it with a robot full of balls, and get allll the points that the scoring plane passed through. In fact there was one team who had a strategy based around this. DWC and Alvirne HS (Current team 42) would drive up to the goal, use a little flap to wedge under the goal and tip it over, and then would drive right in front of the opening. Great strategy, but the drive system they had wasn't reliable enough to make them effective that year. Also the infinate scoring plane was present in Torroid Terror as the center of the tubes had to have an invisible line passing through it which was lined up with the apex of the goal. This is what made the picture of three robots capping a goal at once so amazing...all those points counted and it was close to 15 feet high at that point!
Also..question for Dave Flowerday...do you know if Holland was known as the "Arch Rivals" back then? They had a large container for balls that could block the goal also. Amazing robot!
-Professor Grady