View Single Post
  #1   Spotlight this post!  
Unread 28-11-2005, 09:44
sciguy125 sciguy125 is offline
Electrical Engineer
AKA: Phil Baltar
FRC #1351
Team Role: College Student
 
Join Date: Jan 2005
Rookie Year: 2004
Location: Sunnyvale, CA
Posts: 519
sciguy125 has a reputation beyond reputesciguy125 has a reputation beyond reputesciguy125 has a reputation beyond reputesciguy125 has a reputation beyond reputesciguy125 has a reputation beyond reputesciguy125 has a reputation beyond reputesciguy125 has a reputation beyond reputesciguy125 has a reputation beyond reputesciguy125 has a reputation beyond reputesciguy125 has a reputation beyond reputesciguy125 has a reputation beyond repute
Send a message via AIM to sciguy125 Send a message via MSN to sciguy125 Send a message via Yahoo to sciguy125
Re: Alternative to limit switches?

Quote:
Originally Posted by Al Skierkiewicz
I agree with Ken here. There should be no reason to break a limit switch.
They are properly mounted, they usually break from battle damage. Either a direct result or something else gets misaligned and snags it. Although, I do admit that there are some that could be positioned better to prevent snags.

The problem is that they're usually the last thing to go on. Last year, they weren't on until our second match. By this time, they hadn't been tested yet. Needless to say, whoever made the decision to run the arm anyway made a pretty bad call. Although, the damage was a testament to how powerful our arm actually was.
__________________

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GE/S/P a-- e y-- r-- s:++ d+ h! X+++
t++ C+ P+ L++ E W++ w M-- V? PS+ PE+
5- R-- tv+ b+ DI+++ D- G
------END GEEK CODE BLOCK------