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Re: 2006 game hints?
I don't see how the last 2 posts reflect speculation on a hint. Good ideas, though. But I don't think they would work very vell. Random automous, both in time and duration, would cause heroroids in programmers. When it enters automous, you don't know where you are or how long you have to accomplish anything. Odd robot out would cause confusion on whether you robot was disabled or temporarly deactivated.
Random loss of control would create havoc for programmer and for stratagy. But, for all we know, that is what Dave wants to do.
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If they want us to think outside of the box, why do they make us fit in a 38x28x60 inch box?
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