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Unread 19-12-2005, 11:04
cooknl cooknl is offline
Mentor and Programming Unit Eng.
AKA: Nathan Cook
#1641 (Mojave Robotics)
Team Role: Mentor
 
Join Date: Dec 2004
Rookie Year: 2005
Location: Mojave, CA
Posts: 9
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FRC Role Playing Game

Last year, before Atlanta, our team tried to come up with a role playing game that would allow the drive team to "try out" different strategies against different teams.

The idea was to have a setup similar to Axis and Allies or some other game that would model the short time, the fast pace, and the different robot capabilities (speed, defense, highest tetra, max tetras per stack, autonomous, etc.). Ideally the robot capabilities would come straight from real-world scouting info.

Time was broken into 5 to 15 second periods, during which the robots would all move simultaneously (just like the real-world) to a new position, or would be attempting some function like loading, capping, or pushing.

Has anyone else tried this?

If so, was it useful, and can you post the game rules/field setup/pieces required here?

If not, what are your thoughts?