|
Re: FRC Role Playing Game
We tried something similar, but never worked the kinks out of it. I can e-mail you the draft of the rules if you want.
What we ended up doing was playing modified tick-tack-toe. Each player had seven turns. They could 'cap' in whatever spot they wanted, even on top of spots that were already taken, similar to the 2005 game.
We also had two versions of this. One that alternated turns between the players, and another that they players could make their move every ten seconds, regardless of the opposing player.
This drill worked well for coming up with general strategies.
We also did the same drill using the robot versus a person on the playing field. This gave the drivers practice with coming up with strategy while driving the robot.
__________________
173, student: 1999-2002
173, mentor: 2005-2010
155, teacher: 2011-
|