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Originally Posted by Billfred
So any sort of program or method that lets teams who may not have ubergeeks doing programming create a decent autonomous mode is a winner in my book.
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Agreed. But CoreChart doesn't even have a version of the default code (that I can see). It also lacks any higher-level syntax of C (an oxymoron!)
- function arguments & return values
- macros & aliases (preprocessor)
- loops
- switch
- if-else and if-else if-else
- extened if's
- local variables
- no data types other than byte and bit
Without pre-made libraries (or even with), it would take an expert programmer to write using this (a very stupid one, since any such expert programmer would prefer notepad to this).
If you're going to make a graphical flow-chart-inspired program like this, you need a lot more encapsulation than that.
We can glean a few things from the CoreChart help file, seeing the reference to "IFRC2006" (assuming it's not a typo seen everywhere).
- They're working with IFI on the next game
- We'll likely see it in the kit

- There'll be no major changes to the controller (the image in the help file is identical to last year's)