Quote:
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Originally Posted by Henry_222
If you shot a ball 100% in the vector that you were traveling in, then yes the ball would be traveling at 17 m/s, BUT the muzzle velocity of the ball would still be 12 m/s, it is velocity at the muzzle of the firing device. Chances are that you will not be firing a ball in the vector of motion though... which means that not all of the 5 m/s will go into increasing the ball's velocity.
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Hmmm, I assume the spirit of the rule is that the muzzle velocity is supposed to be 12 m/s, so I aggree with you, but this may be clarified so that your not to intentionally throw the ball at more than 12 m/s, who knows. I doubt they'll rule like that, but they may.
As for other rules:
<G05> In order for a ball to score, it must enter the goal and exit via the exit chute. A ball that bounces out of the
goal is not scored. Once a ball is scored for a particular ALLIANCE, it cannot score again until it is
entered onto the field by the opposing ALLIANCE’s HUMAN PLAYER.
<G10> Starting Positions - At the beginning of a match, the three alliance ROBOTs must be placed inside one of
the three 5’ x 5’ robot starting zones located at mid-field to the right of the DRIVER’s station and not
touching the tape boundaries. It is the responsibility of the head referee to verify that this rule is satisfied
prior to the start of the match. The match will not be started until all robots are in the starting position.
<G18> ROBOT Extension Size – ROBOTs may not extend beyond a 60-inch limit in either horizontal cardinal
dimension as specified in <R08>. Robots that violate this rule will be disqualified.
(<G22>)
• Contact outside of the bumper zone is generally not acceptable, and the offending ROBOT will be
assessed a 5-point penalty, and may be disqualified from the match if the offense is particularly
egregious or if it results in substantial damage to another ROBOT. Incidental contact will not be
penalized. Contact outside the bumper zone that is a result of tipping caused by contact within the
bumper zone will be considered incidental contact.
• If a ROBOT extends outside of its 28 inch by 38 inch starting footprint, it is responsible for the
extension’s contact with other ROBOTs and must not use the extension to contact other ROBOTs
outside of the bumper zone. Likewise, other ROBOTs will not be responsible for contact with the
extension outside of the bumper zone. Again, incidental contact will not be penalized.
<R29> Teams may bring a maximum of 25 pounds of custom FABRICATED ITEMS (SPARE PARTS,
REPLACEMENT PARTS, and/or UPGRADE PARTS) to each competition event to be used to repair and/or
upgrade their robot at the competition site. All other FABRICATED ITEMS to be used on the robot during
the competition must arrive at the competition venue packed in the shipping crate with the robot.
<R49> The total cost of all non-Kit items may not exceed $3,500.00 USD. No individual COTS electronic
component shall have a value of over $200.00 USD. No individual non-electronic item shall have a value of
over $400.00. The total cost of components purchased in bulk may exceed $400.00 USD as long as the cost of
an individual component does not exceed $400.00. The following items are EXCLUDED from the total cost
calculation:
(The $400 single component part)
I know thats a doozy of a list, but I found em all very different, interesting, and I think that all of them will play a significant roll in this years game.