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Originally Posted by FreakyAntelope
The thing I like best about this years game (aside from the obvious things about projectiles) as compared to last years game is the penalties.
Last year, you could be penalized for doing little things wrong (like not touching the loading zone, or standing in the wrong spot when you were loading the robot).
But this year you only really can lose points for designing your robot to break the rules (like by extending above 5" or reaching into the corner goals).
It should make the game a lot more fun.
- Toby
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I didn't even think about penalties yet for this year's game. There were a lot of ways to lose points last year from penalties, and you didn't know the score until after the refs added it all up. You could lose a match or you could win a match by the amount of penalties one alliance got. This year it is a lot simpler and you don't have to think about a whole lot of specific things in order to keep from getting penalties. I agree that it should make the game more fun, although sometimes it was nice to win a match because the other alliance got a whole bunch of points lost from penalties. But you don't think that since most robots will need to be both offensive and defensive, that you'll get more 'bots hurting other robots in order to be defensive, therefore getting more penalties? I don't know, the competition manual for this year is still being downloaded on my computer so I don't know all the ways you can get penalties in this year's game yet.
