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Originally Posted by mechanicalbrain
Which brings up concern 204! We talked about putting a spin on the balls but were not sure if it would do more to hurt then help.
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I think that the proper spin would help more than hurt. If you launch with no spin (which is possible), I think that there would be a "knuckleball" effect, where the ball would basically dance and repeatability would be low. However, if you put the right spin, the ball travels further and in a more predictable trajectory.
The best way to find out? Prototypes!