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Re: omni drive vs tank
Omni bots will have a place in this year's game, although I dont know if 116 will use a holonomic drive again. More advanced programming teams may like omni-drives to "shoot on the fly", especially if they dont develope a turret system for their launcher. Agility and speed will be essential in reaching the corner goals/HP stations, because you CANNOT power your way to them (youll just jam the opponent into the corner, and its gonna be near impossible to get them out).
It is POSSIBLE to create an active suspension system, although very difficult, for a holonomic or mechanum drive to get up the ramp.
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